Idea for SCPs

By, CPLWolf1, posted 2 years ago

2 years ago - edited

# KbEMeQe--TMeHM45

What is the suggestion?: For sentient SCPs like 912, we come up with a reason they may act different. For example, we say theirs multiple but only ones active at a time.

How will it benefit the server?: It would help explain why they act different.

Anything else to add to the suggestion?: Nope.

Links (if any are involved

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2 years ago

# U1wjSliGOqaPqIQk

Every SCP player does something different than another on that same scp. I was suggesting we come up with a reason why.

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2 years ago

# mwGFV1PkDBPlWYA1

Why would we need to come up with a reason for different players on the SCP job, there's canon characteristics for how each SCP reacts to something.

There'll be no way to explain why one person does something differently, than another person when playing an SCP like 912.

Example: A player plays as 912, whenever he see's someone with their gun out off safety & gestures them to safety it or they'll get arrested. The person puts the gun on safety & 912 walks off.

Example 2: A 2nd player hops on 912 & sees a person with their gun off safety & pulverizes them with the stunstick until they put the gun away.

MTF Alpha-35 CPT "Alchemy" - Alive


https://www.youtube.com/watch?v=vdhdC0Mbqak&ab_channel=xxLastYear

(Heave Away - The Fables)

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2 years ago

# Xn26B9W9m5ejHUUP

Denied by Lore Team.
Players inherently suspend disbelief in regard to different people playing the same character. This would also heavily contradict existing lore on certain SCPs and would require major reworks to work around.

The First True SCP Main
035, 049, 912, 953

Agent "Guinea", MTF Eta-18 Agent

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